Thursday, February 4, 2010

Class - February 4

Friday February 4 GAME 100 Class

Lecture will be based around ideas regarding getting inspiration for game ideas from the required reading - Ernest Adams

We will pick up where we left off with the 'collaborative chess' exercise, with some students doing a show & tell of their version of the game.

IN-CLASS COMMERCIAL GAME SHOW & TELLS

Lab Session


Design Practice from book – Research one of the following art or design styles from history and write a short paper to explain how it might help to establish an emotional tone in a videogame: Impressionism, Symbolism, Pop Art, Art Deco, Art Nouveau, Back up your argument with examples from famous paintings or other works in that style.

A look at the genre of role playing games from early text only games like "Ulitima", "Eliza" and "Dungeons and Dragons" to more recent variations such as "World of Warcraft".

The concepts of spells, pickups, inventories, and the conventions of opening cinema sequences, inter-title screens 'end of level bosses'. The relationship between RPG games and cinema, science fiction and fantasy.
Task: Students develop a simple role-playing game scenario and act out a short sequence for the class, using simple drawn diagrams as 'pickups' and 'spells'.
Homework – read Adams – Chapter 3 – GAME CONCEPTS

NO CLASS NEXT WEEK - LINCOLN'S BIRTHDAY - MAIN ASSIGNMENT IDEAS DUE FEB 19th (FORM GROUPS NOW IF YOU ARE GOING TO WORK IN GROUPS!!)

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