Imagine that you could use any content you liked in a game without regard for copyright. Choose one of the following game genres and then sele t a famous painter, photographer, or film maker, and a famous composer or musician, whose work you would like to use to create the appropriate emotional tone for your game.
Create a short presentation (power point or similar) that shows how the images and music work together for your purpose. The genres are action (survival horror sub-genre), real-time strategy (modern warfare), or childrens nonviolent adventure game.
Welcome to Exploring Game Worlds, the official blog of the CCSF course of the same name. The course enables students to examine the various styles, genres and cultural history of video games, and to understand the relationship between the various aesthetic and technical qualities of games in terms of the history of computers as media. Email David Cox at dcoxexploringgameworlds@gmail.com
Friday, February 26, 2010
Essays due by 4pm today
Class - today is the deadline for the Game 100 Essay. You may use class time to finalize your essay if you wish, or use the library.
Thursday, February 11, 2010
Friday, February 5, 2010
SItes related to the idea of 'Emotional Tone' in videogames
Thursday, February 4, 2010
Class - February 4
Friday February 4 GAME 100 Class
Lecture will be based around ideas regarding getting inspiration for game ideas from the required reading - Ernest Adams
We will pick up where we left off with the 'collaborative chess' exercise, with some students doing a show & tell of their version of the game.
IN-CLASS COMMERCIAL GAME SHOW & TELLS
Lab Session
Design Practice from book – Research one of the following art or design styles from history and write a short paper to explain how it might help to establish an emotional tone in a videogame: Impressionism, Symbolism, Pop Art, Art Deco, Art Nouveau, Back up your argument with examples from famous paintings or other works in that style.
A look at the genre of role playing games from early text only games like "Ulitima", "Eliza" and "Dungeons and Dragons" to more recent variations such as "World of Warcraft".
The concepts of spells, pickups, inventories, and the conventions of opening cinema sequences, inter-title screens 'end of level bosses'. The relationship between RPG games and cinema, science fiction and fantasy.
Task: Students develop a simple role-playing game scenario and act out a short sequence for the class, using simple drawn diagrams as 'pickups' and 'spells'.
Homework – read Adams – Chapter 3 – GAME CONCEPTS
NO CLASS NEXT WEEK - LINCOLN'S BIRTHDAY - MAIN ASSIGNMENT IDEAS DUE FEB 19th (FORM GROUPS NOW IF YOU ARE GOING TO WORK IN GROUPS!!)
Lecture will be based around ideas regarding getting inspiration for game ideas from the required reading - Ernest Adams
We will pick up where we left off with the 'collaborative chess' exercise, with some students doing a show & tell of their version of the game.
IN-CLASS COMMERCIAL GAME SHOW & TELLS
Lab Session
Design Practice from book – Research one of the following art or design styles from history and write a short paper to explain how it might help to establish an emotional tone in a videogame: Impressionism, Symbolism, Pop Art, Art Deco, Art Nouveau, Back up your argument with examples from famous paintings or other works in that style.
A look at the genre of role playing games from early text only games like "Ulitima", "Eliza" and "Dungeons and Dragons" to more recent variations such as "World of Warcraft".
The concepts of spells, pickups, inventories, and the conventions of opening cinema sequences, inter-title screens 'end of level bosses'. The relationship between RPG games and cinema, science fiction and fantasy.
Task: Students develop a simple role-playing game scenario and act out a short sequence for the class, using simple drawn diagrams as 'pickups' and 'spells'.
Homework – read Adams – Chapter 3 – GAME CONCEPTS
NO CLASS NEXT WEEK - LINCOLN'S BIRTHDAY - MAIN ASSIGNMENT IDEAS DUE FEB 19th (FORM GROUPS NOW IF YOU ARE GOING TO WORK IN GROUPS!!)
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