Welcome to Exploring Game Worlds, the official blog of the CCSF course of the same name. The course enables students to examine the various styles, genres and cultural history of video games, and to understand the relationship between the various aesthetic and technical qualities of games in terms of the history of computers as media. Email David Cox at dcoxexploringgameworlds@gmail.com
Friday, September 11, 2009
Wiki - Timeline of Arcade Game History
Very useful timeline resource for media archeology and media history
Friday, September 4, 2009
Cartoon Network Game Creators
Go to the cartoon network game site and choose the following 'game creator' games - e.g. 'Batman' game creator and the 'Alien Force' game creator (you need to scroll through the menu of 'all games' to find these.
Answer the following questions on a separate text file:
A) What options are available to you as a 'game designer'?
B) How are these options provided?
C) What types of elements are provided for you to use to 'build' the game?
D) What limits are set on the level of the game play able to be customized
E) What does the process of using these game creators teach about the notion of the 'difficulty and achievement' balance? Explain using an example from your research.
When you are done, trade places with another student and have them answer the following questions.
1) Is the game level fun to play? (be honest!)
2) If so, why? If not, why not?
3) What could be done to improve the level?
Email the answers to the above three questions to the student who created the game.
Answer the following questions on a separate text file:
A) What options are available to you as a 'game designer'?
B) How are these options provided?
C) What types of elements are provided for you to use to 'build' the game?
D) What limits are set on the level of the game play able to be customized
E) What does the process of using these game creators teach about the notion of the 'difficulty and achievement' balance? Explain using an example from your research.
When you are done, trade places with another student and have them answer the following questions.
1) Is the game level fun to play? (be honest!)
2) If so, why? If not, why not?
3) What could be done to improve the level?
Email the answers to the above three questions to the student who created the game.
"Us versus It" board game kit

This board game designing activity is one of a number of workshops undertaken at the games developers conference to help build the craft of gameplay and game design.
This link has all the components you need to build the game - the pieces and board need to be transferred to cardboard (i.e. printed then glued, or printed on sticker paper then stuck onto card).
This will be an in-class activity during September for Game 100
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