Sound Effects:
Using Audacity and sounds from Freesound, create sound effects for your game which
do the following:
Contextual sound/Narrative sound
Focusing attention
Defining space
Establishing place
Creating environment
Emphasizing/Intensifying action
Setting pace
Symbolizing meaning
Unifying transitions
Welcome to Exploring Game Worlds, the official blog of the CCSF course of the same name. The course enables students to examine the various styles, genres and cultural history of video games, and to understand the relationship between the various aesthetic and technical qualities of games in terms of the history of computers as media. Email David Cox at dcoxexploringgameworlds@gmail.com
Friday, March 19, 2010
The Freesound Project
Freesound
The Freesound Project is a collaborative database of Creative Commons licensed sounds. Freesound focusses only on sound, not songs. This is what sets freesound apart from other splendid libraries like ccMixter.
USE FREESOUND IN COLLABORATION WITH AUDACITY TO TRY OUT SOUNDS FOR YOUR GAME DESIGNS
The Freesound Project is a collaborative database of Creative Commons licensed sounds. Freesound focusses only on sound, not songs. This is what sets freesound apart from other splendid libraries like ccMixter.
USE FREESOUND IN COLLABORATION WITH AUDACITY TO TRY OUT SOUNDS FOR YOUR GAME DESIGNS
Audacity Tutorial - parts 1 & 2

Download Audacity from here (at home - its already on CCSF computers!)
Audacity Tutorial Part 1
http://www.youtube.com/watch?v=lrPGMjZORCM&feature=related
Audacity Tutorial Part 2
http://www.youtube.com/watch?v=6txQRfptawE&feature=related
Situationist International links
S.I. posters from the Paris May 1968 uprising
Not Bored S.I. Links
Guy Debord's film SOCIETY OF THE SPECTACLE (part 1)
Can Dialectics Break Bricks? (1973) (Excerpts from René Viénet's 1973 film "Can Dialectics Break Bricks?" "Imagine a kung fu flick in which the martial artists spout Situationist aphorisms about conquering alienation)
Not Bored S.I. Links
Guy Debord's film SOCIETY OF THE SPECTACLE (part 1)
Can Dialectics Break Bricks? (1973) (Excerpts from René Viénet's 1973 film "Can Dialectics Break Bricks?" "Imagine a kung fu flick in which the martial artists spout Situationist aphorisms about conquering alienation)
Friday, March 5, 2010
Play Pinball Online
In-class exercise - 45 minutes.
Play at least three of the following online java pinball games and report your favorite to class afterwards.
http://internetgames.about.com/od/webgames/tp/freepinball.htm
http://www.thepinballzone.net/game.php?id=online_pinball
http://www.guzer.com/games/pepsi_pinball.php
Answer these questions:
1) What is "good gameplay" when it comes to pinball game design?
2) How do pinball playfield designers create exciting experiences?
Play at least three of the following online java pinball games and report your favorite to class afterwards.
http://internetgames.about.com/od/webgames/tp/freepinball.htm
http://www.thepinballzone.net/game.php?id=online_pinball
http://www.guzer.com/games/pepsi_pinball.php
Answer these questions:
1) What is "good gameplay" when it comes to pinball game design?
2) How do pinball playfield designers create exciting experiences?
Women & Games Presentation
This site has a presentation by Aleks Krototski on Women and Games Culture.
Dr Krototski is also the host of the successful "The Virtual Revolution" BBC2 documentary
series on the cultural history & impact of the web on society.
Dr Krototski is also the host of the successful "The Virtual Revolution" BBC2 documentary
series on the cultural history & impact of the web on society.
Gamasutra's Games & Girls event
Look at this link for the 'Girls and Games' event:
"Whether in different countries or different stages of life, females are undoubtedly drawn to gameplay. Women can step into development and create games for new generations, but diversity is essential as well. By relating to both men and women, researchers and developers can analyze cross-gender play, which is invaluable to the growth of games, as concluded by the wide range of panelists at the Girls ‘n' Games conference."
"Whether in different countries or different stages of life, females are undoubtedly drawn to gameplay. Women can step into development and create games for new generations, but diversity is essential as well. By relating to both men and women, researchers and developers can analyze cross-gender play, which is invaluable to the growth of games, as concluded by the wide range of panelists at the Girls ‘n' Games conference."
Subscribe to:
Posts (Atom)